Mind Man is a 2d game about helping a path-finding AI solve puzzles
based around
musical notes. You move objects within the world, affecting the AI's
path. The
difficulty lies in which objects to move and deciphering what the puzzle
asks
of you.

The game will be designed by creating a system, then exploring the
system and
showing interesting consequences to the player -- as talked about in
this talk by
Jonathan Blow and Marc Ten Bosch
https://www.youtube.com/watch?v=OGSeLSmOALU.

The game is primarily influenced by Jon Blow's games Braid and The
Witness. I also draw inspiration from
Sean Barrett's 'Promesst' and a few others. Another influence is the
music toy 'January' made
by Disasterpeace http://disasterpeace.com/blog/january

I hope to capture the peacefulness of January with a strong design
philosophy.

The project is a personal exercise in both game design and programming,
neither
of which I've done to such an extent before. It is very much an
experiment, so
I can't say if the game will turn out to be interesting (but I hope it
does).

Throughout development I will add blog posts and videos of its progress.
Current art work is from Warren Clark https://lionheart963.itch.io/ and
0x72 https://0x72.itch.io/

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