To download the game i’ve created an itch io page here (itch io page). It is pay what you want.
If you have any bugs that come up, any questions or just want to say hello, the best email is [email protected]
I made the game with the idea of building a system and exploring interesting consequences that arise. I have learnt a lot from this project. How to make a professional product (hopefully!), how you go about designing a game and most of all, actually finishing the product. All three of these were a big learning curve for me, but I’m happy to say I made it out alive.
It has given me confidence to take on bigger challenges, and the confidence of finishing a product once I start.
Thank you everyone on the Handmade Network for answering questions and giving me support (just by existing) to make this game. I would not have done this without the network, and definitely not without Casey’s Handmade Hero, which gave me the confidence that I could even make a game. I am very grateful Casey made the series and everything that has come about from it.
I would be great if you could test the game on your computer and see if it works, and give me any feedback.
Some details about the game:
Developed primarily on a Mac computer
Used plain c (no function or operator overloading and writing typedef struct a lot)
1 2 | 11855 loc total not including libraries or external code. 3390 loc for the main gameplay code, included in the above |
Compiled using clang on mac and visual studio compiler on windows
Libraries used:
SDL2 for both Windows and Mac
Sean Barret’s stb_image, stb_image_write, stb_truetype
gl3w to load OpenGL functions
Only supports rendering through an OpenGL context. And needs at least version 3.1 to run.
Time Length:
I started making the game at the start of September and finished around end of January. Didn’t do anything in December. Working part-time (2-3hrs 5 days a week approx.). I used engine code from previous projects, so didn’t write it from scratch.